Computer games for Preschoolers Nintendo’s Research and Design Process Reading answer

 Computer games for Preschoolers Nintendo’s Research and Design Process

Designing computer games for young children is a daunting task for game producers, who, for a long time, have concentrated on more “hard core” game fans. This article chronicles the design process and research involved in creating Nintendo DS for preschool gamers.

After speaking with our producers who have a keen interest in designing for the DS, we finally agreed on three key goals for our project. First, to understand the range of physical and cognitive abilities of preschoolers in the context of handheld system game play; second, to understand how preschool gamers interact with the DS, specifically how they control the different forms of play and game mechanics offered by the games presently on the market for this platform; third, to understand the expectation of preschooler’s parents concerning the handheld systems as well as the purchase and play contexts within which game play occurs. The team of research decided that in-home ethnographies with preschoolers and their families would yield comprehensive database with which to give our producers more information and insights, so we start by conducting 26 in-home ethnographies in three markets across the United States: an East coast urban/suburban area, a West coast urban/suburban area, and a Midwest suburban/rural area.

 Computer games for Preschoolers Nintendo’s Research and Design Process Reading answer

1. Abilities
2. Parents
3. Markets
4. Siblings/peers
5. Experienced
6. NG
7. NG
8. True
9. False
10. Film
11. Simplicity
12. Full version
13. Feedback
14. Tree
15. Soft
16. Sheep
17. Mines
18. String
19. Clay
20. Mechanical/grease
21. True
22. NG
23. False
24. False
25. False
26. False
27. C
28. A
29. D
30. B
31. C
32. A, E, F
33. A, E, F
34. A, E, F
35. NG
36. NG
37. No
38. Yes
39. No
40. NG


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